Principles of 2-D designs are the basic guidelines to creating a two-dimensional design. I use these principles in all my designs. I find that if you look at any piece of artwork you can anyone easily find one of theses principles in it. I find that a lot of my 2D artwork uses form, line, negative and positive space, I can go on with this list. My main point is that these 2D design principles are a must. It’s just how the artist arranges his thoughts, ideas, and these principles.
Wucius Wong writes, "there is no shortcut to designing..." Having read the excerpt from Principles of Two-Dimensional Design, I have to say I couldn't agree more. There is an endless array of possibilities in two-dimensional design that I haven't yet explored; possibilities that are sure to really diversify my designs and make each of them unique. Even though I might use some of the techniques presented by Wong (i.e. union, overlapping, repetition, etc) in my designs, I had no idea that they were actually part of the guidelines of two-dimensional design. In order for me to make a successful design, I have to experiment (and not take shortcuts!) with the different techniques presented. I was specially intrigued by repetition (of which I previously thought of as just a simple process) because it is a very versatile technique. All of the forms, variations, and structures presented in this excerpt seem at first glance very simple, but when used correctly they become the powerful tools of two-dimensional design.
All designers use these elements of Two Dimensional design described in the reading, however they do not pay attention to any of it. I realize how complex creating a work of art is by using conceptual, visual, relational and practical elements. We all need each of these elements for any piece of 2D artwork. Next time I am creating or looking at a piece of design, I will unconsciously take into consideration all these elements, which I found very interesting to read about. Something that may appear to be simple may actually be complex with a detailed thought process. For example a shoebox seems simple, but if I take a second and think about the whole construction of it, the texture, the shape, the colour, which shoe it is made for, it may appear much more complex than at first glance.
In this reading the author breaks down the concept of design into many groups and categories in an attempt to explain the many different aspects of of design and how they can be used. I think the most interesting thing was how the author explained conceptual design.Though I admit I didn't understand at first, I slowly began to realize that conceptual design is something I use in all of my drawings without even realizing it. Maybe its because conceptual design is a bit basic at its core even though it can easily grow to be extremely complex.
In this reading, I find that Wucius Wong breaks down visual elements into categories (shape, size, color, and texture). These elements can be seen in any physical object in this world, and I think that as a designer my role is create something, and in order to create something you must have some knowledge about how it should look and how it should be seen by others. I really like the part where Wucius Wong displays spatial effects in form interrelationships, I have used these effects in my past artworks and they are very useful when trying to show objects are layered or merging with each other. Again I state that I think it is very important to use these guidelines and techniques when trying to effectively show your audience the correct image or object you are trying to display.
It was hard to pay attention and remember every principles of two- dimensional design but as a designer I found very interesting to read and learn about principles of two- dimensional design. Principles of 2-D designs are the basic guidelines to create a 2Ddesign and these give me ideas that how the 2D designs are created. All designers use these all principles of two dimensional designs subconsciously. Although I use these principles in my all designs, I didn’t pay attention to these before I read it. However, I realized these principles: conceptual, visual, relational, practical elements and forms, are crucial part of the 2D design. In addition, I don’t mean that we should memorize every principles but I think it is important to understand and aware of principles of two-dimensional design. So we could think more about the structure: shape, size, color and texture, and develop to the more powerful two-dimensional design.
When reading the exert from Principles of Two-dimensional design I realized that design is not easy, of course a normal designer does not actually think about all the principles when he/she is actually using them, but when reading this exert I realize how important all this principles are. It makes me appreciate the importance of lines, points. Now I actually notice how a texture or the position of a design can change all the feeling of the composition. I found this exert extremely helpful to my creation of design because now when I feel something is missing or something is not right I can always refer to it to see what things should be changed or what principles of 2-D design I could use to make it better.
In the middle of reading this, I noticed that whenever I saw objects or pictures, the feelings I got while seeing those objects were very accurately described by what Wong says. For example, one thing I cant recall from the reading is that I was taught that everything is seen from left to right, so a diagonal line facing north east is a inclining line, and his examples pretty much fit this idea.
The reading is a basic guideline to ways that 2 dimensional forms interact with one another. I use some of them in my 2D designs all the time without being aware of these underlying principles. When I modify a design that looks awkward to me, it’s based on the degree of pleasant to my eyes. After the reading, I have become more aware of the universal rules of design guidelines.
I think Wucius Wong offers creative perspective of the design-related terms that I have never really thought about. When he organizes definitions about the elements in design, he divided them into five groups. For example, when he explains the term shape in visual element, he observes that it provides identification of designed object. However, in my understanding of shape was different. Shape also can be a tool that controls the amount of light that comes from the nature. This means that depending on the shape of a designed object, light itself can cause the designed object to create an interesting shape of shadow.
after reading Wucius Wong's work i have come to the conclusion that most of the objectives and concepts that the author discusses are the basic principle and foundation to 2 dimensional art and design. He introduces many guidelines and platforms that are useful to fellow designers. I especially like the idea that you can have infinite possibilities and turnouts expanded and evolved from one simple shape. As i kept reading, i looked around me and realised that all he describes is everywhere and you can analyse many designs based on these principles. I think that 2D design principles are just amazing, its technical and yet still creative.
After reading the Principles of Two-Dimensional, I felt that as a designer, I have to work on my visual language skills in order to be effective. I think I use most of the guidelines and rules that were mentioned in the reading. These 2D design principles seem basic but I still have to learn how to interpret in my design.
This reading was particularly very interesting to me. The process of designing is very important. The following the rules of visual elements that we as designers use to emphasis on an idea. How a different color, shape, texture and size work in unity to make a composition. Art is an idea its self that develops from these. Sometimes we miss how important these elements are to making and idea visual. As designers we need to keep in mind all of those because we want our ideas understood by the audience. The reading’s analysis of creating a 2-dimensional design are to me the guidelines that as a designer I need to follow to make my point and understand other designs as well.
I never really thought of art and design as being relatively connected, when I knew somehow hin the back of my head that they soemhow were a like. Well, things can be designed and not be considered as "art" and vice versa. But regardless of anything, I think there can be a lot of designed objects and things that can be said to be art. Also, my mind was reawkened after reading about how art can be expressed in any visual way. Theres so many things that I like in the art world that until now, I've become more sensitive to know them as a peice of art executed in any visual medium.
14 comments:
Principles of 2-D designs are the basic guidelines to creating a two-dimensional design. I use these principles in all my designs. I find that if you look at any piece of artwork you can anyone easily find one of theses principles in it. I find that a lot of my 2D artwork uses form, line, negative and positive space, I can go on with this list. My main point is that these 2D design principles are a must. It’s just how the artist arranges his thoughts, ideas, and these principles.
Wucius Wong writes, "there is no shortcut to designing..." Having read the excerpt from Principles of Two-Dimensional Design, I have to say I couldn't agree more. There is an endless array of possibilities in two-dimensional design that I haven't yet explored; possibilities that are sure to really diversify my designs and make each of them unique. Even though I might use some of the techniques presented by Wong (i.e. union, overlapping, repetition, etc) in my designs, I had no idea that they were actually part of the guidelines of two-dimensional design. In order for me to make a successful design, I have to experiment (and not take shortcuts!) with the different techniques presented. I was specially intrigued by repetition (of which I previously thought of as just a simple process) because it is a very versatile technique. All of the forms, variations, and structures presented in this excerpt seem at first glance very simple, but when used correctly they become the powerful tools of two-dimensional design.
All designers use these elements of Two Dimensional design described in the reading, however they do not pay attention to any of it. I realize how complex creating a work of art is by using conceptual, visual, relational and practical elements. We all need each of these elements for any piece of 2D artwork. Next time I am creating or looking at a piece of design, I will unconsciously take into consideration all these elements, which I found very interesting to read about. Something that may appear to be simple may actually be complex with a detailed thought process. For example a shoebox seems simple, but if I take a second and think about the whole construction of it, the texture, the shape, the colour, which shoe it is made for, it may appear much more complex than at first glance.
In this reading the author breaks down the concept of design into many groups and categories in an attempt to explain the many different aspects of of design and how they can be used. I think the most interesting thing was how the author explained conceptual design.Though I admit I didn't understand at first, I slowly began to realize that conceptual design is something I use in all of my drawings without even realizing it. Maybe its because conceptual design is a bit basic at its core even though it can easily grow to be extremely complex.
In this reading, I find that Wucius Wong breaks down visual elements into categories (shape, size, color, and texture). These elements can be seen in any physical object in this world, and I think that as a designer my role is create something, and in order to create something you must have some knowledge about how it should look and how it should be seen by others. I really like the part where Wucius Wong displays spatial effects in form interrelationships, I have used these effects in my past artworks and they are very useful when trying to show objects are layered or merging with each other. Again I state that I think it is very important to use these guidelines and techniques when trying to effectively show your audience the correct image or object you are trying to display.
It was hard to pay attention and remember every principles of two- dimensional design but as a designer I found very interesting to read and learn about principles of two- dimensional design. Principles of 2-D designs are the basic guidelines to create a 2Ddesign and these give me ideas that how the 2D designs are created. All designers use these all principles of two dimensional designs subconsciously. Although I use these principles in my all designs, I didn’t pay attention to these before I read it. However, I realized these principles: conceptual, visual, relational, practical elements and forms, are crucial part of the 2D design. In addition, I don’t mean that we should memorize every principles but I think it is important to understand and aware of principles of two-dimensional design. So we could think more about the structure: shape, size, color and texture, and develop to the more powerful two-dimensional design.
When reading the exert from Principles of Two-dimensional design I realized that design is not easy, of course a normal designer does not actually think about all the principles when he/she is actually using them, but when reading this exert I realize how important all this principles are. It makes me appreciate the importance of lines, points. Now I actually notice how a texture or the position of a design can change all the feeling of the composition. I found this exert extremely helpful to my creation of design because now when I feel something is missing or something is not right I can always refer to it to see what things should be changed or what principles of 2-D design I could use to make it better.
In the middle of reading this, I noticed that whenever I saw objects or pictures, the feelings I got while seeing those objects were very accurately described by what Wong says. For example, one thing I cant recall from the reading is that I was taught that everything is seen from left to right, so a diagonal line facing north east is a inclining line, and his examples pretty much fit this idea.
The reading is a basic guideline to ways that 2 dimensional forms interact with one another. I use some of them in my 2D designs all the time without being aware of these underlying principles. When I modify a design that looks awkward to me, it’s based on the degree of pleasant to my eyes. After the reading, I have become more aware of the universal rules of design guidelines.
I think Wucius Wong offers creative perspective of the design-related terms that I have never really thought about. When he organizes definitions about the elements in design, he divided them into five groups. For example, when he explains the term shape in visual element, he observes that it provides identification of designed object. However, in my understanding of shape was different. Shape also can be a tool that controls the amount of light that comes from the nature. This means that depending on the shape of a designed object, light itself can cause the designed object to create an interesting shape of shadow.
after reading Wucius Wong's work i have come to the conclusion that most of the objectives and concepts that the author discusses are the basic principle and foundation to 2 dimensional art and design. He introduces many guidelines and platforms that are useful to fellow designers. I especially like the idea that you can have infinite possibilities and turnouts expanded and evolved from one simple shape. As i kept reading, i looked around me and realised that all he describes is everywhere and you can analyse many designs based on these principles. I think that 2D design principles are just amazing, its technical and yet still creative.
After reading the Principles of Two-Dimensional, I felt that as a designer, I have to work on my visual language skills in order to be effective. I think I use most of the guidelines and rules that were mentioned in the reading. These 2D design principles seem basic but I still have to learn how to interpret in my design.
This reading was particularly very interesting to me. The process of designing is very important. The following the rules of visual elements that we as designers use to emphasis on an idea. How a different color, shape, texture and size work in unity to make a composition. Art is an idea its self that develops from these. Sometimes we miss how important these elements are to making and idea visual. As designers we need to keep in mind all of those because we want our ideas understood by the audience. The reading’s analysis of creating a 2-dimensional design are to me the guidelines that as a designer I need to follow to make my point and understand other designs as well.
I never really thought of art and design as being relatively connected, when I knew somehow hin the back of my head that they soemhow were a like. Well, things can be designed and not be considered as "art" and vice versa. But regardless of anything, I think there can be a lot of designed objects and things that can be said to be art. Also, my mind was reawkened after reading about how art can be expressed in any visual way. Theres so many things that I like in the art world that until now, I've become more sensitive to know them as a peice of art executed in any visual medium.
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